| |
|
Page 1 |
"Three months later a check arrived in my mailbox for
$10,000."
|
Build
an Alpha Brain Wave Feedback Monitor
Remember 1972? Hippies?
Tune in and drop out? Sideburns, boots and VW buses? Back to the earth? Become one with the universe? I was not the only one
fascinated by the lure of Zen practice, nor was I alone among would-be
adepts to encounter many obstacles to attaining a state of meditation.
Brainwave monitors that enabled one to tune in to hidden EEG waves was the
new way to achieve a Zen state. But for a struggling college student the
main obstacle was price¾these
devices cost hundreds of dollars¾a
month’s rent on my room. What to do? I worked tirelessly to construct a
custom brainwave monitor from Radio Shack transistors¾a
quest for a new technology that might empower the Quest. After a year
of work, I attained my electronic nirvana. I could journey to the stars with
my mind and a 9-volt battery! But what a shame, a friend pointed out, to not
share this with the world at large. He insisted that I simply must publish the new solution. I contacted Popular Electronics. The excited
editor asked me for a “parts” kit to accompany the “how-to” article. I
reluctantly located a small company in Berkeley to supply the kit. I then
produced the article and returned to my studies in physics. Picture this:
It is December of 1972. The article hits the stands. I am proud, but broke,
and subsisting solely on frozen burritos. Three months later, a royalties
check for $10,000 finds a new home in my mailbox! Never the ‘A-List’
English student, I nevertheless now know this: I am a writer.
Download Alpha
Brainwave Tutorial Article PDF format
Download Alpha
Brainwave Construction Article PDF format |
1972 |

"I spent all the funds I had made from the Brainwave
Monitor article. The book was a flop."
|
Projects in
Sight, Sound and Sensation
On the heels of my 1972
success with the biofeedback project, I focused on a goal to deliver a book
covering the sum total of provocative "edge" technologies that I had
experimented with to date. After all, I was now “the writer”, so I needed to
prove my meld. How many such “deep exploration” technical aids fired our
imaginations in the mid-1970s? Biofeedback devices, laser light shows, ESP
detectors, Kirlian cameras, not to mention 3-D oscilloscope graphical
drawing devices! I was devoted to the cause¾my
efforts were the embodiment of a labor of love. But moving into my first
apartment, and writing for so many months with no income, I found that I had
expended every cent collected from the former Alpha wave biofeedback
article. The new book, Projects in Sight, Sound & Sensation, did a
swan dive and crashed in the market that was 1974. Perhaps I was too far
ahead of the curve, but not enough people seemed to resonate with my labor
of love. I was not deterred. Using the manuscript for leverage, I landed a
technical writing assignment for a major electronics firm, my first “real”
job in the tech field. A job I would soon find I hated. |
1974
 |
"To everyone's amazement the book sold over 100,000
copies."
|
Microcomputer Primer
Projects in Sight, Sound
& Sensation had failed to capture public imagination in 1974. I knew my next book had to
be more universally appealing. Where was the real revolution going to
experience birth and take hold? The mid-1970s were the days that saw the
infancy of microprocessor chips. I became certain that these tiny ‘silicon
minds’ were poised to transform the world. But few too many people¾at
that time¾would
have agreed with such a prediction. I suggested to my staid electronic book
publisher¾Howard
W. Sams¾a
new book on the magical microcomputer. Sams was skeptical. My best friend,
programmer Michael Pardee, joined with me to convince Sams otherwise. Not
only was the book produced in record time, to everyone's amazement, the
title sold 100,000+ copies the first year. Now I had explicit career fever!
Computer books were my trade. The microchip was my blade (aka: launch
platform). A dream based on these silicon marvels awaited me, but first I
needed to exit the corporate world of technical writing. The little
cartoon character was a big hit, it was created by my friend Robert
Gumpertz.
|
1976
 |
"Short and cheap it rocketed to the top of the best
seller charts."
|
Your
Own Computer
Never underestimate the virtue of simplicity¾such
was the lesson of the Your Own Computer book project. While I had
conceived and written Microcomputer Primer for techies, the average
Joe was struggling with what¾in
1977¾seemed
a bizarre question indeed: "Why would I want a personal computer in my
home?" We tried to answer this perplexing query with Your Own
Computer, a title I co-authored with Michael Pardee. Concise (80 pages)
and inexpensive ($2.95), Your Own Computer ascended to the top of the
bestseller charts. To glance at the narrative of this title today is an act
that illuminates the astonishing trajectory of change in computer
technology. Your Own Computer details, among other wonders, the fact
that a computer memory board holds 65,000 bytes. By contrast, the PC of the
new century arrives ‘out-of-the-box’ with 128,000,000 bytes of memory¾a
2,000 times increase in capacity! |
1977
 |
"Steve Jobs came up to my houseboat, in his torn
jeans and VW bus and asked me to write a book about the Apple II."
|
Computer Graphics Primer
Fast forward to 1979. I
have now performed a mind-meld with the technological marvel that is known
as the Apple One computer. Steve Jobs¾a
figure who emerges from a Volkswagen bus in torn jeans¾arrives
dockside at my houseboat. He asks to see the weather station I have created
with the Apple. I oblige him with a boat-based demo. He asks me to loan him
some gas money to get home. Then he asks me to write a book about the Apple-
specifically, the Apple II. I agree. Guess what? Steve enriches my existence
with a new Apple II, introduces me to Woz (Steve Wozinak, the technical
wizard of the Apple), and Computer Graphics Primer is born. In full
color! And you thought ‘bleeding edge publishing’ was a recent phenomenon? I
get Midwestern editorial flack for the word “Primer”. Some say it is the
undercoating of paint. Others tell me it is what makes a bullet go bang.
It’s all a lesson in how incredibly anal editors can be. Another bestseller,
the book helps me pay for my first house. Now if I could just meld with a
girlfriend who does not protest that I love computers more than . . . |
1979
 |
"The result: 200,000 copies sold in less than 6
months and reprinted in 14 different languages."
|
CP/M
Primer
Twisters
do not inevitably touch down on the Kansas plains, and Microsoft was not always king of the desktop. Set the time at 1980. A company called
Digital Research owns the operating system for Intel based PCs. It is called
CP/M. The concept of a "primer" strikes a chord with readers, and so
do concise, easy-to-digest computer books. This is why I conceived and
authored CP/M Primer. Weighing in at 92 pages, and costing only
$11.95, this 8.5 x 11 spiral bound format title appeals to businesses
selling computers with CP/M built in. The result: 200,000 copies sold in
less than 6 months. The title is reprinted in 14 languages. CP/M Primer employs two colors, a good number of blue screens, and cartoon characters¾an
approach that made this CP/M offering both inviting and useful for the
beginner. |
1980
 |
| |
|
Page 2 |
McGraw Hill |
Word
Processing Primer
Computer Animation Primer
Apple
Backpack
8086/8088 Microprocessor Primer
The years 1982 to 1984
marked a critical shift in the computer book trade. The markets for these
titles were accelerating, and so were the challenges! Previously I had
placed each of my books with Howard W. Sams, then a small press based in
Indianapolis Indiana. Sams was directed by people I would characterize as
‘shirt sleeve farmer’ Hoosiers. These fine down-to-earth people had souls
whose motivations were fused with the corn stalks that rose from soil to sky
just beyond their office windows. Over time, they evolved as parent figures
to me. |
1982 -
1984

|
| There was just one
problem! I now was ready to author more book projects than Sams was
positioned to produce. It was time to beat my wings with greater force and
speed. A new path before me, I began to test the larger technical book
publishing firms. Joining forces with the mighty McGraw-Hill in New York, I
created 4 titles for their Byte Books division. New York City
intoxicated me, I felt like I had reached the peak of my career. Lovely
women editors worked me over till I was willing to sign anything. Still
these books sold well, and opened me to a whole new kind of publishing,
allowed me to work with professors and professional writers, but I will not
soon forget the ‘back story’ that I lived during these times: unproven
authors, over optimistic delivery dates–all conspiring to make these books
significantly more work than first imagined. David Fox’s Computer Animation
Primer became a cult classic, and today its pages have been immortalized at http://www.atariarchives.org/cap/ David completed this
title in 1982 but the publisher did not get it on the market until 1984! As you can see, I
had to grow another beard. |
|
"Then in 1985 my world exploded"
|
CP/M
Bible
Soul
of CP/M
MS-DOS Bible
C
Primer Plus
BASIC
Programming Primer
Unix
Primer Plus
Pascal Primer
Having partnered with
McGraw-Hill to produce a string of successful titles, my horizons were now
expanding with increasing velocity. I went to work to harness professors,
friends and family members to help me build an authoring group. Our focus?
To specialize in producing friendly computer books of superior quality on
CP/M, Basic, Assembly Language, not to mention a new product called "DOS"
from a modest firm in Seattle run by a guy named Bill. It was at this
juncture that I chose to produce a custom The Waite Group "logo" to
appear at the top of each book slated to originate from our author team. I
reasoned it was important that readers learn to quickly recognize our books
from all the other titles that where flooding onto the market. This tactical
move placed our team at an awesome advantage. Only years later would the
publisher at Sams confide to me a sobering reality: our logo had served as a
vital ‘stake in the ground’ such that readers began to think that I was the
publisher only because our logo was more prominent than that of Sams. |
1984 -
1985

Don Juan or slick
Mitch? I chuckle when I see this picture today. I recall sporting actual
make-up for this photo. While it wasn’t “me”, it did appear to sell books.
Yet these ‘dust jacket follies’ did not prompt phone calls leading to
romance! |
A
vital logo represented only part of the action phase of this period.
During this time, I started to push the perimeter of what was acceptable for
typical computer book titles. We hot-wired concepts phases such as "Soul"
and "Bible" to computer topics. Imagine the flack I took from the US Bible
belt when those first titles landed in distributors’ bins! Computers had
become my trade but words were not enough. I began to probe the challenges
of programming itself, only to find both heart and head captured by a
computer language known as Microsoft BASIC. I took a personal hand in
authoring Basic Programming Primer with my friend Michael. Another
great seller! I had arrived at a crossroad. I was now making enough money to
quit my job as a tech writer and devote full time to writing itself. I
became involved with the Pascal language, and made a good friend of David
Fox, the man who founded the first computer-learning center. I introduced my
first book on the C language, C Primer Plus. This title, authored by
my two physics instructors, and myself emerged as a huge success. I also
produced a book on Unix (also in the Primer series). Then, in 1985,
my entire world exploded. |
|
|
Page 3 |
"Great
fortune had walked up to me and pumped my hand. I was scared to death."
|
1984
BASIC
Programming Primer for PC
Bluebook of Assembly Language
DOS
Primer for PC
Pascal Primer
Assembly Language Primer for PC
The personal computer
boom had reached its peak in 1983. I met a New York literary book agent
named John Brockman. John took one look at my record of accomplishment and
said: "Mitchell, all the big New York fiction publishers want to jump on the
computer book bandwagon. I can make you a rich man." John exuded confidence
and was a consummate dealmaker. “Mitch, everything is image in this
business,” John told me. So I got together all my authors, took a photo, and
hired a friend to make me a brochure that showed off all our titles. John’s
plan was to conduct an auction, sending out the brochure and copies of my
books and giving publishers 24 hours to make their bids. |

Ever wanted one of
those Wall Street Journal artist rendered ‘photo-ops’ of your very own? So
did I. This did not turn out as I would have liked, but it trumped the
former ‘Don Juan’ image |
Yet
the entire process was preempted by a publisher called New American Library
who begged John to postpone the auction and cut a deal. In less than a
single month, he proffered me a 15-book contract accompanied by a $1,000,000
advance. Bang! Overnight I had to hunt and secure office space, hire
editors, select managers, and arrange for typesetters. There exists a
peculiar kind of heaven where one’s head is capped by a halo, while one’s
knuckles go white with fear. Great fortune had walked up to me and pumped my
hand. I was scared to death. One of the best things to emerge from this
project? The relationships I forged with several of my authors, who
subsequently joined ranks with me as employees. One writer stands out in
particular–Robert
Lafore–author
of Assembly Language Primer. I was a fortunate witness to Robert’s
career trajectory as he fired off numerous best sellers. He set a high
standard for my own career efforts. Publishing can be, at times, a bush of
thorns. My million-dollar deal would later reveal a few sharp barbs. A brief
clause in the contract labeled "joint accounting" would prove to be an
unpleasant reality. Watch out for that one if you ever sign for a group of
books!
If your
interested in how crude my first brochure was, click out these images.
 
|
|
"My valued authors were in tears and revolt. I found myself in an impossible squeeze."
|
HyperTalk Bible
Macintosh Midnight Madness
Microsoft QuickC Programming
Tricks of the HyperTalk Masters
Microsoft Multiplan: Of Mice and Menus
Microsoft Macinations
Microsoft has honed the science of fingering
human “prospects” at the prime of their life then like a spider they extract
all vital creative juices from their brain stems until dry. Okay maybe that
is an overstatement; I should say they often leave them wrapped in a web of
stock options worth millions. I was not to be immune. Early in 1985 a
frantic marketing manager from the new MS Press division seduced me into
writing a number of computer books. Company standards were driven against
our best efforts; our people were abused to absurd extremes. At the end,
Microsoft had nailed my entire staff into hard wood and wormholes with “the
requirements”. My valued authors were in tears and revolt. |
1985 - 1989

The beard is back, and it befits the image of a
Microsoft author--proud, smart and burned out. |
Yet the book topics we
had selected seemed so promising. I personally had dived into HyperTalk,
only to discover later that this technology could not live up to its dream.
I was justly proud of our productions, but I would come to swear I must
never work with Microsoft again. One has to make a comprehensive and fair
assessment of such a flap. And the reality is this: the creative effort that
went into this series of 6 books was stunning. Even titles and cover art
telegraphed our best ideas to readers when books hit the marketplace. The
last title we produced for Microsoft was Microsoft Machinations. I
was shunted in to the studio for a sparkling color dust jacket photo.
Microsoft spent more money on that single photograph session than they did
on the proofreader. Go figure. |
Off with the beard again and back to the slick
n' wise look; check the ivy league shirt. |
|
|
|
Page 4 |
"In one year I went from 18 people to just 2"
|
Turbo
C++ Bible
The
Unix Papers
C:
Step by Step
Tricks of the MS DOS Masters
Supercharging C with Assembly Language
Inside the 80286
Framework from the Ground Up
The
years 1985 to 1989 were notable not for successes but for stumbles. The PC
industry sunk into a major slump in 1985 and my business followed it down.
There is a one-to-one relationship between PC sales and book sales.
Lucrative book advances and royalties for The Waite Group vanished.
Publishers everywhere pulled back. Unable to pay my office rent, and worried
about salaries, I made the move to cheaper accommodations. There are times
in business when one just cannot make the call as to who will be left
standing: Eighteen of my nineteen employees quit or were laid off. I was
devastated and demoralized. |
1985 -
1989
 |
| One employee remained,
my hero Robert Lafore. Yet even he was burned out. Personal troubles and
losses also took a toll. Ever been truly sad? At that point, a wonderful
friend, Henry Dakin, resuscitated me with a $100,000 investment. I relocated
to his new building and restarted the business with one employee, Jim
Stockford. What is that primary spiritual lesson–"failure”–the great
teacher?" Jim and I started over. We focused on the bottom line, watched our
expenses, and kept a larger share of the income. Henry helped me find a
truly great attorney who mentored me with wiser legal and contract advice
(Nick Unkovic of Graham and James now Squire and Sanders.) We learned to
value what we offered to authors on a new scale.
Slowly sales of the
solid books we had produced came back, and from 1985 to 1990 the company’s
fortunes rose at a steady pace. We packaged books on Unix, including our
first "collected works" Unix Papers. Following this came titles on
extending computer languages, such as SuperCharging C with Assembly
Language. It was at this time that we found ourselves, quite without
warning, the principal players in a controversy worthy of the tabloids. In
publishing Tricks of the MS-DOS Masters, we placed a fanciful wizard
on the cover, surrounding him with Zodiac symbols. The Bible belt phoned in
again, informing us that we were promoting devil worship! I called several
of these readers in person, pointing out that the “wizard” came from the
Disney movie Sorcerer's Apprentice. The publisher eventually relaxed
into more gentle dreams of ‘white magic’, to focus more on the God-fearing
daily routines that make up life in the computer book business. For me it
seemed a continual lesson of some kind that my magic was upsetting to many
people, yet on the other hand I was continuing to get accolades from masses
of programmers that studied from our texts. |
|
|
|
Page 5 |
"It wasn't that I wanted more of the pie, its that I
wanted more freedom to publish unusual books, and my publishers where a
conservative lot."
|
1990 -
1991
Master C: Let the PC Teach You C
Word
Perfect Bible
Fractal Creations
Object Oriented Programming in Turbo C++
C++
Primer Plus
Over the last 10 years I
had developed The Waite Group to be a “packaging” enterprise. That
meant we never actually owned our inventory; rather, we let publishers own
it and they in turn earned the most profit in exchange for our taking less
risk. What a favorable arrangement! I operated a very fun business with a
small number of good editors. I would have loved to stick with this
paradigm. After all, it had served us quite well from 1973 to 1990.
But something strange
happened next. Canadian professor Rex Woollard approached me with an
ingenious program of his own invention. Woollard had devised a teaching
program that employed the PC itself to teach one how to program in C.
Furthermore, his efforts were based on the content from our best selling
book: C Primer Plus! . |
Clearly an exciting concept, I presented it to my publisher at Sams, Richard
Swadley. "But this is software not a book!", he balked. I
countered: "We will offer the package with an integral reference to C, so it
will be both software and a book–a
new way to learn, and perfect for the book store." But Swadely could not be
convinced. I was stumped; a Sam’s employee had never rejected me like this.
But Richard was a rising star and the company felt I had too much power, so
Richard had the job of putting me in my place. I almost gave up but then had
an idea. I found a distributor in Berkeley called Publishers Group West.
Not only did they dance to the concept–I
decided to publish Master C: Let the PC Teach You C myself. Waite
Group Press was born. As I needed to invest $25,000 to print
enough books to supply bookstore shelves, this new direction was a sobering
proposition. Richard told me I would suffer defeat and beg him to take me
back. But six months later, the book had generated sales of over $400,000.
This was more income than the combined royalties from ten of our other
books. I knew now beyond doubt that publishing was for me.
I was very fortunate to
have a stellar work group with me at this time. My point man was Scott
Calamar. Scott and I really clicked. We where both excited and bold about
creating our own publishing program. Yet my “non compete” clauses with other
publishers gave me cause for concern. The solution? Carve out a niche that
could not edge out those other books! Not so difficult to accomplish, as
things change quickly in the computer milieu. I witnessed a sequence of eras
morphing into newer eras still: the C++ language replaced C, Visual Basic
replaced Basic, and Windows replaced the venerable standby DOS. The outcome?
It became clear that the computer book world was a moving target. It turned
out that as long as they are not too restrictive and encompassing, signing
non-compete clauses was no barrier to our evolving next steps.
1991
What a wonderfully
puzzling world it is when success barrels into your life. Our Master C book emerged as such a winner that a new issue confronted us–what must we
produce as the logical follow up title for the year 1991? A debate ensued
among us, “we” now being a team of five full time employees. Attend to the
conservative path or remain on the freewheeling liberal highway? The answer? "Why not do both!" We chose to produce four titles. We would offer
two titles as programming books from our best authors, Stephan Prata and
Robert Lafore. Another book would be in the area of applications and would
address WordPerfect (the conservative entry), and the fourth and final title
would treat the emerging topic of Fractals. Fractals, complex mathematical
functions that can be used to generate beautiful patterns on the computer,
comprise the foundation of a significant arm of scientific endeavor. I had
become enamored of a realm of new possibilities when I encountered a fractal
generating program called Fractint from the Stone Soup Group. The image below by David Hop is just one of millions of amazing examples of a fractal generated with Fractint. One can access many others at The Fractal Database. The book, written primarily by Tim Wegner, seduced
the reader with everything one needed to get started: the program, examples,
source code, even a fold out poster. And did I mention 3D glasses? But I had
a tough time selling the concept to my distributor. I intended to mail the
poster to bookstores as a “high-flying” PR campaign teaser. "Too expensive,"
came the inevitable reply. But persistence paid off–PGW collaborated with me
on the poster. Fractal Creations emerged as an awesome success once
it hit the market, inspiring the conservative computer book publishing
industry to admit that much more might be possible than what had been
produced in the past. Computer Science was suddenly Computer Art Science. |
     |
Our group followed Fractal Creations with a book on Object Oriented Programming in Turbo C++ and a C++ Primer Plus from our best selling authors Robert Lafore and Stephan
Prata. These where yet to be recognized languages, and still in their
infancy. So why did our books sell well? Simply this: we merged our best
efforts perfectly with the ramp up of the OOP curve. Waite Group Press was off and running. I was excited beyond illusions. The lesson?
"Perseverance pays! Don't be afraid to take a risk." |
|
|
|
Page 6 |
"1992 was the most creative year in the Waite Group Press
history."
|
1992
Master C++: Let the PC Teach You C
Visual Basic How To
Windows API Bible
Workout C
Image
Lab
Multimedia Creations
Windows Programming Primer Plus
Fractals for Windows
Virtual Reality Playhouse
Windows API Bible
Object Oriented Programming in Microsoft C++
1992 marked the most
creative year in the legacy of the Waite Group Press. This is when
our business pulled out from the slow lane and entered the computer book
freeway. While we had no speeding tickets in 1990 with just one book, in
1991 we produced 4 books. But in 1992 we took on the challenge of producing
11 unique and high quality computer books (hyperbolic growth). We were
simultaneously committed to put out titles for Howard Sams, but this number
was beginning to dwindle as Sams recognized Waite Group Press as a
legitimate competitor |
During the 1992 season, we followed Master C with a similar book on
C++, Master C++, as this language began over the C market. But
it was Visual Basic How To that emerged as our gigantic hit. This
title was based on a new language from Microsoft. VB 1.0 inspired me as
much, if not more, than HyperTalk had on the Macintosh. What spurred me on
was when I encountered a masterful programmer named Zane Tomas. Zane
conveyed VB secrets to me, and soon we had another bestseller. Our earlier
programming books had done well, and this prepared fertile ground for the VB
title. Moreover, the How To nomenclature captivated readers since it
implied "we have the answers" in a succinct text presentation. Today
the How To moniker has become legion. Sometimes it’s difficult to
remember that someone must craft a new approach and pitch first. But this
was only one in a season of calculated risks.
Microsoft Windows was just gaining a foothold. We decided to risk attempting
the documentation of the Windows application-programming interface, the set
of functions that Microsoft makes available to third-party developers. The
result: Jim Conger’s Windows API Bible. The choice of title was a risk but
we had used the keyword “Bible” before. The book touted a $40 cover price,
an outrageous sum for this period in time! But the book did boast over 1000
print pages. The cover price was necessary if we were to hope to see a
profit. Our decisions proved to be well tuned. We could not print enough
copies to meet market demand. Our group sold over $100,000 in rights sales
to Japan alone! In addition, author Jim Conger bought a new home with his
royalty
No one had ever put an
entire program inside of a book, but our group pioneered the practice
when we bundled a low cost C Compiler (Power C) with a book, Workout C. The concept? To parallel aerobic exercise with a programming language. We
followed with a content-rich title containing a collection of shareware and
freeware programs for the graphics experimenter. The book Image Lab offered graphics file viewing, image conversion, paint programs, fractals,
ray tracing, and thus allowed every kind of image alchemy. Multimedia
Creations was our foray into the world of CD ROMs, followed by Jim
Conger’s Windows Programming Primer. Finally, we produced a
new Fractal book, this time for the Windows platform: Fractal for Windows.
Our group –now numbering 10 employees- closed the year with sales of over
$2,000,000. We all believed ourselves to be on a rapid ascent to the
Computer Book Himalayas.
1992 was also the year
that IDG launched its Dummy series, while Ziff Davis Press first
offered its How it Works series. The smart money was on Ziff Davis,
who had the necessary monetary reserves to fund a bold new initiative such
as this. No one gave a second thought to IDG whose “Kodak yellow” book
jackets looked like reconstituted Cliff Notes when they first hit the
shelves. So much for history! Today Ziff Davis Press is no more. IDG become
a $400M mega-gorilla, even if it did ultimately oversell its product and
assume the branding identity Hungry Minds. Today it is owned by John Wiley
Press. |
|
|
|
Page 7 |
"Perhaps intoxicated by success, or determined to
set new standards, we began to ask the hard question: what makes a book sell?"
|
1993
Nanotechnology Playhouse
Artificial Life Playhouse
Sound
Effects Playhouse
Ray
Tracing Creations
Making Movies on your PC
Walkthroughs and Flybys CD
Virtual Reality Creations
Fractal Creations 2nd Ed
Fractals for the Macintosh
EMF
Handbook
Windows API New Testament
Visual Basic SuperBible
Flights of Fantasy
Lafore's Windows Programming Made Easy
If 1992 put Waite
Group Press on the publishing freeway, 1993 emerged as the year of new
road construction and experimentation. The year saw us deliver 14 new
titles–not quite the growth rate of the prior year, nevertheless impressive.
Perhaps intoxicated by success, determined to set new standards born from
our new legitimacy, or wanting to have my moment in the sun, we asked
questions such as these: How many pages should a book contain to sell well
at the $24.95 price point? Can expensive yet slender titles on "edge" topics
still make money? Or are thick compendiums the key to kettles of gold? What
about “my crew”? What motivates these key people? |
Such were my chief questions and concerns, especially now that I had
discovered what it was like to have returns—books
that no one wanted—sitting
in my warehouse. (Such returns had to be calculated into our sales figures
ahead of time, not later when our budgets were fixed.) Harkening back to my
days of tinkering with Alpha wave biofeedback, psychic-consciousness
machines, and cutting edge technology, I discovered a still newer field
called Nanotechnology. This science presupposed that one might build
infinitesimal machines from atoms. Taking the concept of “small” and “thin”
to seemingly absurd proportions, I proposed a series of Playhouse books: cutting edge topics in small packages. Nanotechnology Playhouse was our first title in this new series, followed by Artificial Life
Playhouse. We further infused the concept with a marketing campaign that
included cardboard bookstands sold to bookstores together with a set of 10
of each book title. Based on the success of the books on fractals and Image
Lab subjects, we brought out a series of books that related to visual
effects and multimedia: Ray Tracing Creations, Making Movies on
your PC, and Walkthroughs and Flybys CD. In this last title, we
had a real showstopper, containing hundreds of megabytes of seductive
multimedia effects and movies. The content was rich to the point that we
crafted a promotional video and gave it away with the book
But perhaps the most
far-reaching book we produced in all of our years of teasing barriers was
the title Virtual Reality Creations. This production was bundled with
a VR programming language that allowed one to make one’s own 3D objects that
could be merged into VR worlds. Our most extraordinary aspect of the
offering? The VR glasses! Using Fresnel lenses, the glasses were based on a
fold-out cardboard device that one placed in front of the computer screen.
The VR program then generated a distinct left and right image on the screen,
while the glasses resolved the images to give depth. I had big fun working on this great selling title, as did my friend Colin Kennedy (who
designed the glasses). This was also the year we published the second
edition of our fractals book, as well as a book for the Macintosh platform,
called Fractals for the Macintosh. We were not alone in that we loved
our Macs, but alas, the volume just wasn't there for Mac titles.
Did you know that
electrometric fields can damage the human body? You have doubtless heard the
stories about cell phones doing such harm. However, good evidence exists
that subtle heating effects from numerous manifestations of electrical
fields can damage the delicate cellular systems of our bodies. With this in
mind, I began researching these fields that surround us, only to discover
that they exist everywhere. I constructed an EMF meter that allowed me to
measure the magnitude. I experimented with this device in several places
that I frequented. EMF Handbook was the result of this investigation.
Unfortunately the title was too ahead of its time to sell profitably. Today—with
the universal presence of cell phones—the
book would doubtless find its readership. The most interesting lesson
learned in 1993 was the discovery that a computer book of 400 pages could
merit a good profit at a cover price of $34.95. However, a $24.00 120-page
title on an esoteric subject such as Nanotechnology could not! The entirety
of our published titles for the year 1993 would comprise a stack of books 10
inches tall. Enough output in which to take pride!
Just how big is a big book? Can books be sold by the pound? You guessed it: this was also
the year we experimented with size. We produced a new book that pushed the
limits of telephone book heft. Visual Basic SuperBible weighed in at
an immense 1620 pages, a monster that sold for $44.95. No publisher had ever
attempted to put so many keywords between two covers, but the buying public
loved it. But this project took forever to complete. Then, just as the book
arrived at the stands, Microsoft shipped a new version of Visual Basic,
thereby dating our book right out of the gate! |
|
|
|
Page 8 |
|
1994
| Artificial Life Lab |
Windows Animation Festival CD |
| 3D Modeling Lab |
PDA Playhouse |
| Playing God |
Simple Internet |
| Morphing on your PC |
Simple C++ |
| Animation How To CD |
Fatal Distractions |
| Viewer How To CD |
Modeling the Dream CD |
| Create Stereograms on Your PC |
Compuserve to Make You Rich |
| The Road to 2015 |
Gardens of Imagination |
| Ray Tracing Worlds POV Ray |
Erotic Connections |
| Ray Tracing for the Macintosh |
|
1994
could be thought of the year of playing God. Basking in the success of 1993
and feeling that the buying public was enjoying the books that where on the
"edge", I took the company even further across the line that separates the
safe from the scary. Almost every book tested the mettle of the book stores,
and every book answered that test with success. |
|
|
|
|
Page 9 |
"Not listening to my own advice and singing the
mantra 'if it ain't broke, break it', we went ahead and created an interactive
CD ROM catalog."
|
1994 Fall Season
| Create Stereograms on Your PC |
| Gardens of Imagination |
| Fatal Distractions |
| Animation How To CD |
| Viewer How To CD |
| Using Compuserve to Make You Rich |
| Windows Animation Festival CD |
| PDA Playhouse |
| Modeling the Dream CD |
Autumn of 1994 was
witness to a computer book publishing universe that was experiencing
profound changes. One can only call 1994 the "year of the low reader
expectation". IDG's ongoing Dummy series skyrocketed to the top of
the bestseller lists, while CEO John Killkullen emerged as a veritable Wall
Street hero. Killkullen also could boast the distinction of having become the nemesis of the computer publishing mega corps! |
Ziff Davis Press, which
had only recently been voted most likely to succeed, was bleeding in
returns. How could this have happened? The reading public is the ultimate
arbiter of what is relevant, and this public had rejected Ziff
Davis’s broad title offering, a line of books that was judged to be both too
slick and expensive. The users of 1994 chose instead books that most pundits
had predicted could never sell. Meanwhile, the term computer graphics had become part of a common folklore. I now had to question our publishing
program's push towards innovative technology. Stereograms, game playing, and
animation all gave me pause as I watched our sales of these books slip.
Not heeding my own
advice, I was chanting the manta "if it isn’t broken, break it!" as
of Spring 1994. We proceeded to implement an interactive CD-ROM based
catalog that focused on the concept of a space station in which users freely
navigated in order to access information about our books. Simply pop the
CD-ROM into a PC! Instantly the reader was guided on a custom 3D trek into
distinct “rooms” where we showcased each title. The most spectacular
offering of our Autumn 1994 season? Creating Stereograms on Your PC.
Stereograms, you may recall, consist of graphic images that appear initially
as though they are random graphics. Looking closer in a particular manner,
however, reveals a striking 3D image “inside” the page. One example: a
swirling vortex that seems to descend “into” the page. (You can view this on
your PC display right now: stereogram #1. Allow your eyes to relax, then focus at an area “behind”
the image. Now blur your eyes just a bit to reveal the 3D effect!)
We populated the
remainder of the 1994 season with titles from topic areas that no one had
yet addressed in print. Gardens of Imagination instructs one how to
program 3D maze games such as Doom in C++. Fatal Distractions boasts
a collection of no less than 87 freeware and shareware arcade games on a
CD-ROM assembled by David Gerrold (the author of the classic Star Trek
episode Trouble with Tribbles). Animation How To CD demonstrates how to create skydiving frogs, or engineer columns of marching
pencils and elastic diamonds dancing the lambda! Viewer How To offers
instruction on how to create one’s own multimedia demos with the same
program that empowered classic Microsoft multimedia programs such as Encarta, and Cinemania. Using Compuserve to Make You Rich is a high tech online approach to the management of stocks and investments. Windows Animation Festival CD contains a 650MB bundle of windows
animations, together with a 150-page manual describing how they work. PDA
Playhouse was called The Interactive Book of Personal Digital
Assistants. It was designed to assist users in exploiting the full range
of PDA functions and features. Unfortunately, PDAs would not take flight
until five years in the future. Moreover, buyers would declare only an
interest in using the handheld devices, not reading about them! Modeling the Dream CD emerged as another multi-megabyte collection of
dazzling animation and sound effect demos.
Toward the close of
1994, the realization was forced upon us that world was no longer so
enamored with 3D animation. People suddenly were voting for more practical
books. The Dummy titles were thriving. Our biggest competitor
-Macmillan (with its Sams, New Ryders, and Que imprints)- was effectively
bidding to steal our lunch. Their publication of VR Playhouse came
across to me as nothing less than a “soul stealing” market maneuver. How did
I feel? Spell the word angry! |
|
|
Page 10 |
"I had a company growing like a weed in a rain
forest and I needed help."
|
1995
| Certified Course in C |
| Virtual Reality BASIC |
| Internet How To |
| Ray Tracing Creations, 2nd Edition |
| Visual Basic How To, 2nd Edition |
| Black Art of 3D Game Programming |
| Engines of Creation |
| DOOM Construction Kit |
| Image Lab, 2nd Edition |
| Photoshop Special Effects How To |
| Master C++ for Window> |
|
Was I in my prime? Or at
the end of my power curve? I wasn’t sure! The year 1995 would nevertheless
surely emerge as the pivotal juncture of my career. Why? I now headed
up a company growing like a weed in a rain forest, and I required help. Ill
equipped to direct the activities of 30 people, I hired a general manager.
Charlie Drucker came on board with solid experience in the corporate world.
I loved Charlie- he was the perfect GM! However, the choice angered my right
hand man, who would in time depart to start his own business. Personal
dynamics can be tough at a critical juncture or size transition. That said,
Charlie’s skill and direction empowered me to focus on product again.
We began to experience
distributor-based limitations. Our books were simply not marking up sales in
the chains that we required. We appealed to them for a better rate, so we
could direct more funding into advertising. No dice. Next, we considered a
dynamic partnership with a larger publisher. The goal? To leverage a larger
entity so as to move our books into the chains in greater quantity. To my
surprise, Charlie approached our biggest competitor—which
now owned Sams--Macmillan. Sams responded positively: they were “green” on
the prospect of distributing of our book line, but “double-green” on the
possibility of purchasing Waite Group Press outright. I had never
anticipated such a direct offer!
1995 is the year I
determined I wanted a child. Selling Waite Group appeared to be the
logical life choice to empower my choice to start my own family. 1995 was
also the year we created a New Media division (an imprint inside Waite Group) to address the reality that CD-ROM based programs and
courses were proving to stand as an increasing cornerstone of our business
model. Certified Course in C, a New Media title, facilitated
students to earn a graded / certified degree from the University of
Phoenix. Virtual Reality Basic emerged as our first software
product. The balance of our line of titles built on the foundations of
previous Waite Group efforts. Internet How-To was produced as
the second editions of our ray tracing, visual basic, and image lab books. Engines of Creation was our first shelf offering to address the
Macintosh platform as a base on which to construct virtual reality realms.
We also jumped into the world of Photoshop with our Photoshop Special
Effects How To title. DOOM Construction Kit served as our first
game book. Finally, 1995 stands as the year we discovered Andre Lamothe.
Andre authored his first book on programming video games in C, called Black Art of 3D Game Programming. He then evolved his career to become
the world's best selling computer game programming author. Andre's new
company is called Extreme Games. Don’t miss investigating this one!
We had anticipated
that our book sales at the chains would fall, and our output of titles had
in fact diminished. With shifting market realities before us, the prospect
of a deal with a capital “D” with Macmillan was looking ever more
attractive. |
|
|
Page 11 |
"It was like I watched my child grow then end
up in a foster home." |
1996 - 2001 |
1996 - 2001 |
| Truespace3D Modeling Construction Kit |
| Certified Course in Visual Basic 4 |
| CGI How To |
| CGI Primer Plus for Windows |
| HTML 3 How To |
| C++ Interactive Course |
| HTML 3 Interactive Course |
| Perl 5 Interactive Course |
| Java Language API SuperBible |
| Java How To |
| Java Networking & AWT API SuperBible |
| Java Primer Plus |
| Open GL SuperBible |
| Oracle How To |
| Perl 5 How To |
| Spells of Fury |
| Visual C++ 4 How To |
| Web Database Construction Kit |
| Web Database Primer Plus |
| Web Publisher's Construction Kit |
|
 |
| |
|
I devoted the final half of 1995 to the negotiation of the
sale of my company to Macmillan. This emerged as one of the principal
mind-bending experiences of my life. What motivated me so much to make this
sale? David Israel: the Macmillan VP of Marketing who engineered the deal.
David related to me that the major reason Macmillan wanted to buy my company
was to position Waite Group as an internal corporate "think tank" for
innovative book concepts. Macmillan believed that we had built the most
creative publishing program in the industry. Accordingly, MCP wanted to
ensure that the sum body of such superior ideas ought to be wrapped in gold
foil and conveyed direct to their own firm’s doorstep. In short, they wanted
to engage me in a long-term employment contract. All of this talk appealed
to the “boy wonder” in me, the part of me that did things for fun rather
than for money. The aggressive hawking of think tanks, big research budgets,
and lab visits made my imagination spin. What could it signify if not the authentic confirmation that I was now indisputably valued for what I did
best. I remember communicating to my negotiating attorney how happy the
offer had made me. But my counsel, speaking to me in a cautious tone, said:
"Mitch you can't count on any of the talk about ‘think tanks’ and ‘super
idea mills’. MCP is in the business of making money. This purchase of your
company may not be with the intent to capture your best ideas. Rather, they
may well want to simply capture the shelf space you have denied them over
the last 6 years." I protested, but he looked at me as if I was still
learning how to tie my shoes.
Negotiations dragged on, and I became ever more convinced
that MCP wanted me for my talent, not to recoup shelf space. As the deal
closed, however, I witnessed bargaining moves that Simon and Schuster (the
owners at the time of MCP) put into play, which worried me. A nebulous fog
was wafting inland from just over the horizon. When we took receipt of our
carefully worded contract, we noted that changes had been made without a
redline. In other words, the new changes had been merged into the document
in a clandestine manner. Here was cause for true paranoia. To assess the
full extent of the changes, we were reduced to evaluating the contract word
by word to compare it with the previous version. Did we find that the
changes were in our favor? What do you think?
The “deal” went though. I was paid as expected. This was more
money than I could have easily imagined prior to this juncture in life. It
was off-putting, even frightening. Some directed karmic debts began to come
to fruition. For example, during a down cycle in my previous business, I had
sold some private stock to a good friend to keep the business running. The
sale afforded me the cash reserves to steer through a bad year, even get
back on track. Nevertheless, I had felt bad that the stock return my friend
had coming was not a match for the performance of the rest of the stock
market. When I finally sold the company, however, my friend's investment was
returned to him ten-fold. Clearly, he was pleased.
The deal congealed in 1996. Macmillan immediately went to
work to "integrate" the redundant processes in my business with theirs. I
was under the impression that this implied elimination of what are known as
"back end processes"¾functions
such as accounting and ordering. But to MCP it meant a lot more. Over the
next few months, I watched as the Waite Group was slowly dismantled
as a business, up-ended as a think tank, and turned into something akin to a
soap factory for technical books. The words of my attorney haunted me. I
knew that what was happening was not something I could complain about, after
all it was no longer my company, I had to be a good corporate solider and
obediently obey my new masters.
|
I became particularly despondent the day we lost our desktop
production division, since this segment had been key to ensuring that
quality and uniqueness prevailed in our titles. At the same time that we
confronted the realities of the so-called “integration”, we endured
seemingly endless meetings having to do with the design and content of books
we planned to publish. MCP’s Unleashed titles were great market
performers. Thus, the firm wanted me to focus on the large volumes that had
brought them this degree of success. They also desired that I back fill
technical areas I had not cultivated to date. I believed this to be a
mistake, as the topic areas the firm desired published already boasted a
good number of well-written books. I wanted to focus instead on new product
ideas. The result? We did both. I worked on the more exciting initiatives,
and my crew produced the back-fill titles. My own most exciting project
during this juncture was known as the eZone Interactive Guides. This
series represented an adaptation of the old Master C concept of transforming
the PC into a personal instructor. We infused the project with the
conception that the Internet represented the new way for groups of
people to collaborate. Thus, this emerged as a combined book / web site that
allowed anyone reading the book to step through online tests to confirm the
results of their instruction. The approach also encouraged readers to meet
with other users and to thus obtain free tutoring. Upon the completion of
all tests, readers would be offered a diploma. We garnered our best authors,
and then coupled them to the top programmer subjects, such as C, C++, and
HTML.
|
While MCP supported the intrinsic concept of eZone,
the firm was experiencing turmoil at the same time, conflicts that
distracted them from growing and abetting new ideas. IDG and its Dummy series had captivated the marketplace. The once proud Que books
series was displaced by IDG’s yellow-and-black covers poking from bookstore
shelves. Now every conceivable topic could be learned by a dummy.
Ultimately, MCP was sold, and then sold again¾finally
finding a berth with the UK's Pearson Group. With distractions such
as these, little time remained to leverage the ‘technology kid’ in
California to good effect. Waite Group Press diminished in size, then
shrank still further. After two years of witnessing these events at close
range, my employment contract expired. I walked away financially more secure
than ever before but at the same time psychologically disappointed as I had
ever been to see what had happened to my once proud company. And so it is that we
arrive at the close of the narrative of my career as publisher and its
adjoining tale of the evolution of the computer book. |
|
|
|
Page 12 |
"Armed with cash, time and no job, what would any red-blooded American do?" |
The Next Decade
|
An era of writing and publishing ends. During the time Waite Group Press was winding down, the stock market was going nuts. The dot com boom was in full swing and what would any hot blooded american boy with a boat load of cash and time on his hands do? Diving into the stock market and learning about investing seemed like a natural path. But what about all the needs that went unmet during the years of struggling to build the company? I had no steady girl friend, no children, and a big empty house. And I wasn't a boy -- I was a 50 year old man with all the pieces of the American dream. So why wasn't I happy? |
|